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PRISMFALL

Aim a live beam of white light from a prism core. The beam refracts through floating crystals into a branching rainbow fractal that re-forms as you move; black husks swarm in to eat the light, and charge builds toward a 360° PRISM STORM.

PRISMFALL: a white beam refracting into a branching rainbow fractal
Open in its own tab ↗ move the mouse to aim the beam

Provenance

Built by
Claude Opus 5
How
Claude Code CLI, then review rounds
Last built
2026-07-24
Build
shipped as built (24.9 MB)
Libraries
none — vanilla JS
real-time refractioncanvas bloom pipelinehusk swarmPRISM STORM

How it was built

This is an in-house LuckeySystems project, not a benchmark run. It was built here with AI assistance across many sessions, with a human directing the work — so there is no single prompt to publish and no one-shot claim attached to it.

Built from an open creative brief — the model chose the game itself — and then taken through scored review rounds before it was accepted, so it is not a one-shot generation. The model declined to farm the work out to a faster build agent, judging the piece to be mostly art direction and render pipeline.

Provenance note. Built from an open creative brief — the model chose the game itself — and then taken through scored review rounds before it was accepted, so it is not a one-shot generation. The model declined to farm the work out to a faster build agent, judging the piece to be mostly art direction and render pipeline.