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OUTPOST 9

A tactical military-yard FPS with endless combat waves, an M4A1 viewmodel, animated hostile operators, headshots, pickups and a dense collection of physically grounded arena props.

Outpost 9 gameplay with an M4A1 facing three armed operators in a sunlit military yard
Open in its own tab ↗ WASD move · mouse aim · click fire · right-click sights · R reload · Shift sprint · Space jump

Provenance

Built by
GLM-5.3
How
Athena Code · GLM-5.3 max · cross-model review loop
Last built
2026-08-20
Build
single HTML + licensed runtime assets · 100 MB public package
Libraries
three.js r160 (jsDelivr) · local CC0 / CC-BY PBR + GLB assets
max reasoningendless combat wavesanimated operatorsM4A1 + headshotspickups + combat HUDlicensed PBR props

How it was built

This is an in-house LuckeySystems project, not a benchmark run. It did start from one recorded prompt, published below — but as the seed the build grew from, not as a receipt for what shipped, and with none of the bench’s one-prompt/one-shot claim attached to it. The provenance note says what took it off the bench.

Original user prompt

create a first person shooter game in a single html file with enemies and round based game play, a folder called fps

Later studio direction

Use Athena Context Workspace to orchestrate Athena Builder #1 until the FPS reaches an AAA visual bar. Follow the master workflow, use a Luna Max reviewer, compare real screenshots against the reference with image tools, keep visual progress current and do not stop at the first playable version.

The original one-line prompt is verbatim from the GLM-5.3 max creation session. The shipped version subsequently received 46 screenshot-led iterations, so this page publishes the first prompt as the seed rather than claiming the current build was produced in one shot.

Filed as studio rather than bench. The first GLM-5.3 max run answered a one-line FPS prompt, but the version shipped here was then driven through 46 screenshot-led iterations with Athena workers and independent reviewers. Runtime CC0 and CC-BY assets are included with the source project’s full THIRD_PARTY_ASSETS.md attribution record.

Provenance note. Filed as studio rather than bench. The first GLM-5.3 max run answered a one-line FPS prompt, but the version shipped here was then driven through 46 screenshot-led iterations with Athena workers and independent reviewers. Runtime CC0 and CC-BY assets are included with the source project’s full THIRD_PARTY_ASSETS.md attribution record.