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Kimicraft — Voxel Frontier

An original procedural voxel sandbox whose deterministic world streams forever in 16×16 chunks, with textures, terrain, trees, clouds, SFX and UI all generated locally.

Kimicraft: a procedural voxel frontier with trees and clouds
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Provenance

Built by
LuckeySystems · built with AI
How
in-house, human-directed across multiple sessions
Last built
2026-08-09
Build
vite bundle, shipped as built (564 KB)
Libraries
three.js (bundled)
endless 16×16 chunksgenerated texturesgenerated SFXno game assets

How it was built

This is an in-house LuckeySystems project, not a benchmark run. It was built here with AI assistance across many sessions, with a human directing the work — so there is no single prompt to publish and no one-shot claim attached to it.