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Dune Apex

A desert time-trial across rolling procedural dunes — carve the apex, chase the ghost, beat the clock.

Dune Apex: a racing line carved across sunlit desert dunes
Open in its own tab ↗ WASD / arrows to drive

Provenance

Model
Qwen 3.8 Max Preview
Reasoning
Made with
not recorded
Generated
2026-08-09
Build
vite bundle, as the model built it (544 KB)
Libraries
three.js (bundled)
procedural dunestime trialghost lap

The prompt

Original prompt

The original prompt could not be recovered from local files or agent-session history.

Recovery status

No prompt record survives for this run. The reasoning level and the agent tool used are unrecorded for the same reason, and the entry publishes both as "—" and "not recorded" rather than guessing at them.

No reconstructed prompt is presented here as an original.

Public summary only

The site summarizes the game as:

a desert time-trial across rolling procedural dunes — carve the apex, chase the ghost, beat the clock

This describes what shipped, not the prompt that produced it.

Provenance note. A Qwen 3.8 Max Preview run, shipped as the model built it. The original prompt could not be recovered from local agent-session history, so the receipt on this page states its recovery status rather than presenting a reconstruction; the reasoning level and agent tool are likewise unrecorded.