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ALPINE APEX — Winter Sunset GP

A three-lap alpine grand prix at winter sunset: chase a 12-car field over wet reflective tarmac with assisted handling, spray, race telemetry and a full mobile control layer.

Alpine Apex gameplay from behind a red sports car racing rivals through snowy mountains at sunset
Open in its own tab ↗ ✓ PLAYABLE ON MOBILE W / ↑ accelerate · S / ↓ brake · A/D steer · P pause · R restart

Provenance

Built by
Ox Alpha
How
Athena Code + OpenCode · Ox Alpha high/max · independent review loop
Last built
2026-08-24
Build
production bundle · 10.7 MB · 3,137-line entry
Libraries
three.js modules + Meshopt (bundled) · local car and environment assets
high + max reasoning3 laps + 12 carsassisted handlingwet-road reflectionsrace HUD + minimaptouch + gamepad controls

How it was built

This is an in-house LuckeySystems project, not a benchmark run. It did start from one recorded prompt, published below — but as the seed the build grew from, not as a receipt for what shipped, and with none of the bench’s one-prompt/one-shot claim attached to it. The provenance note says what took it off the bench.

Recovered initial Athena worker brief

You are Worker Iteration 1 in a strict orchestrator → worker → independent reviewer workflow. Build a polished, playable browser racing game from this nearly empty Git repository. The sole visual target is: references/ChatGPT Image Aug 21, 2026, 01_14_11 PM.png (1672×941). Use Ox-alpha with HIGH reasoning. Work autonomously and implement; do not merely analyze. You own all code edits for this iteration.
Required deliverables: game.html; a genuinely playable third-person racing game with keyboard accelerate, brake/reverse, steering, pause/restart, rival cars, track boundaries, race/lap progression and a live HUD; and a close visual match to the snowy alpine sunset reference, including wet reflective road, rear chase camera, detailed red sports car, opponents, spray, barriers, chevrons, banners, trees, lap objectives, leaderboard, minimap and tachometer. Maintain visual progress and capture a real 1672×941 screenshot. Aim for a 9/10 result.

Studio direction that followed

I want to make a master-workflow using athena-context-workspace so I can visibly see the terminals you spawn for the workers. I want the workers to be Athena Code agents running Ox-alpha on high reasoning until we make a racing game that looks 9/10 like the reference image. I want you to create an HTML file that will show progress with screenshots, similarly to how the GLM-5.3 FPS project did it. I want the reviewer to be Claude Opus 5 on high reasoning with Claude Code.

The wrapper and infrastructure boilerplate surrounding the recovered worker brief are omitted. This was only the first brief: the shipped build grew through more than 40 visual checkpoints, follow-up directions, generated car references and independent reviews, so it is published as a seed prompt rather than a one-shot receipt.

Filed as studio: the recovered Athena worker brief was only the starting point. The owner directed a long orchestrator/worker/reviewer loop with Ox Alpha workers, cross-model reviewers, generated car references and more than 40 visual checkpoints before this build shipped. The deployed artifact is the production bundle from the source project’s dist directory, including its bundled Three.js modules, compressed car model and generated environment textures.

Provenance note. Filed as studio: the recovered Athena worker brief was only the starting point. The owner directed a long orchestrator/worker/reviewer loop with Ox Alpha workers, cross-model reviewers, generated car references and more than 40 visual checkpoints before this build shipped. The deployed artifact is the production bundle from the source project’s dist directory, including its bundled Three.js modules, compressed car model and generated environment textures.